- Motion Graphics ServedProject Featured On:Motion Graphics Served — 1/6/13
Army Rage (Cinematic Trailer)
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We had the chance to be responsible for the preparation of all cinematic trailers for online FPS game 'Army Rage'.
We made two videos for the half of the major classes of soldiers engaged in WWII shooter. From this material, we have put together one official extended trailer.
The idea was to prepare something like a realistic version of the game. Our greatest challenge was to make original characters move and look as natural as possible. All the work (except for some basic models from the game) was made by two persons only.
Yacuba team were very impressed and excited of the result.
FACTS & STATISTICS
- Including 36 shots total (HD).
- Stuff members: 2 artist (Velichkov Bros.)
- Year of release: 2012
- In production: About 3 months.
- Actual duration of the production: 1.5 months (about 3 weeks for each of the 2 source trailers).
- Average compositing layers (including passes, adjustments and FX): More than 50 per scene.
- Ready made VFX or live footages have not been used.
We made two videos for the half of the major classes of soldiers engaged in WWII shooter. From this material, we have put together one official extended trailer.
The idea was to prepare something like a realistic version of the game. Our greatest challenge was to make original characters move and look as natural as possible. All the work (except for some basic models from the game) was made by two persons only.
Yacuba team were very impressed and excited of the result.
FACTS & STATISTICS
- Including 36 shots total (HD).
- Stuff members: 2 artist (Velichkov Bros.)
- Year of release: 2012
- In production: About 3 months.
- Actual duration of the production: 1.5 months (about 3 weeks for each of the 2 source trailers).
- Average compositing layers (including passes, adjustments and FX): More than 50 per scene.
- Ready made VFX or live footages have not been used.
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Featured on 1/6/13
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Motion Graphics Served
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Official Cinematic TrailerFor better quality (without compression artifacts & untrue color gtadients) visit Zblur.net please!- STILLS





























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About Project
We had the chance to be responsible for the preparation of all cinematic trailers for online FPS game 'Army Rage'.
We made two videos for the hal… Read More
We made two videos for the hal… Read More
We had the chance to be responsible for the preparation of all cinematic trailers for online FPS game 'Army Rage'.
We made two videos for the half of the major classes of soldiers engaged in WWII shooter. From this material, we have put together one official extended trailer.
The idea was to prepare something like a realistic version of the game. Our greatest challenge was to make original characters move and look as natural as possible. All the work (except for some basic models from the game) was made by two persons only.
Yacuba team were very impressed and excited of the result.
FACTS & STATISTICS
- Including 36 shots total (HD).
- Stuff members: 2 artist (Velichkov Bros.)
- Year of release: 2012
- In production: About 3 months.
- Actual duration of the production: 1.5 months (about 3 weeks for each of the 2 source trailers).
- Average compositing layers (including passes, adjustments and FX): More than 50 per scene.
- Ready made VFX or live footages have not been used. Read Less
We made two videos for the half of the major classes of soldiers engaged in WWII shooter. From this material, we have put together one official extended trailer.
The idea was to prepare something like a realistic version of the game. Our greatest challenge was to make original characters move and look as natural as possible. All the work (except for some basic models from the game) was made by two persons only.
Yacuba team were very impressed and excited of the result.
FACTS & STATISTICS
- Including 36 shots total (HD).
- Stuff members: 2 artist (Velichkov Bros.)
- Year of release: 2012
- In production: About 3 months.
- Actual duration of the production: 1.5 months (about 3 weeks for each of the 2 source trailers).
- Average compositing layers (including passes, adjustments and FX): More than 50 per scene.
- Ready made VFX or live footages have not been used. Read Less
Published: October 06, 2012
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- Appreciations137
- Comments30
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CGI vfx3Dpost-productionGaseous Simulationcharacter animationsoldiersWWIIFPS Gametrailermodelingtexturingweaponshistoric vehicles
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Report Copyright Info:Attribution Non-commercial
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